Review: Spec Ops: The Line

Developer: Yager Development | Year: 2012 | List Price: $39.99 | Buy from Amazon

Spec_Ops_The_Line_coverIt only took me one night to finish Spec Ops: The Line from start to finish. I didn’t play it straight through — I started around 7 p.m. and ended around 7 a.m. — but that speaks to how compelling its story was. I couldn’t put it down. Spec Ops: The Line is a 2012 third-person shooter with heavy emphasis on story, and it certainly does not disappoint in that regard. Spec Ops: The Line has one of the best-written narratives I’ve ever had the pleasure to experience in a videogame. This review is going to be spoiler-free, which means I can’t really go into why The Line is so brilliant. But I’m going to say right out of the gate that you really should give Spec Ops: The Line a go.
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Review: Guacamelee!

Developer: Drinkbox Studios | Year: 2013 | List Price: $14.99 | Buy from Amazon

Guacamelee-Logo-2There are games that are hard, and then there are games that make me question whether I’ll ever be able to finish them. Guacamelee belongs to the latter category. Thinking I should get the Platinum, I first started Guacamelee on Hard difficulty, and finally gave up after 4 hours of constantly dying. Restarting the game on Normal made the game more accessible to me, but even then I still had a hard second half. That’s the beauty of Guacamelee. Unlike many modern games, it’s not too worried whether the player finishes the game or not. Of course, most people do, and that’s a testament to the game’s quality. Guacamelee is a Metroidvania-style platformer with brawler elements. Add to that heaps of Mexican-inspired setting and witty, humourous dialogue, and you’ve got yourself one of the better game formulas in recent memory.
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Tutorial: Play Valkyria Chronicles (or any other PC Steam game) on a Mac

1832934-box_valkchrnI’m playing Valkyria Chronicles. On a Mac. With a DualShock 4 controller. I betcha no one’s ever been able to say that before! Yep, Valkyria Chronicles is on sale right now on both Steam and Humble Bundle. I’m only three hours and a couple of missions in at the moment, but if you’re a fan of turn-based RPGs, and/or story-based campaigns, and/or third-person shooting, you really owe it to yourself to try it. It’s like 7 dollars or so, and though it’s only for PC at the moment, you can actually get it to work on a Mac with the help of Wineskin and some patience.
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Review: Uncharted: Golden Abyss

Developer: SCE Bend Studio | Year: 2012 | List Price: $39.99 | Buy from Amazon

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Uncharted is a franchise that I’ve always found interesting and intriguing. I’ve never played any of the console games, but as of 1 a.m. this morning, I’ve officially Platinum’d the series’ handheld entry, Golden Abyss. Originally a PS Vita launch game, Golden Abyss was the poster child of its original “console quality on-the-go” slogan. While it’s no longer the most impressive game on the system, it still offers a great experience, marred only slightly by some rather annoying gimmicks.
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Review: Killzone Mercenary

Developer: Guerrilla Cambridge | Year: 2013 | List Price: $39.99 | Buy from Amazon

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I originally bought my Vita to play PSone JRPGs as well as to play shooters. It’s been 5 months now, and though I’ve done lots of the former, I haven’t really found any good shooters that work on the trusty handheld. Borderlands 2 is a superb game, but it chugs noticeably on Vita; Uncharted: Golden Abyss runs and looks great, but I’m not too hot on the gameplay (More on that later though, I plan to review Uncharted when I finish it.). Salvation comes in the form of Killzone Mercenary, touted by some as the only ‘true’ shooter on the Vita. I got it when I was on holiday in Singapore just over a month ago, and having just completed the campaign, I can attest to its quality.

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