Tutorial: Use your DualShock 4 with a Mac

iw4vdsmdppnguodkok3eDuring a Black Friday sale, I bought a blue DualShock 4 for the rather low price of $40 even though I don’t (yet) have a PlayStation 4. This is because I’d played with it extensively at a friend’s house and really liked it. For the best compatibility with games, the better choice might’ve been the Xbox 360 controller, but that’s less compatible with the Macintosh architecture itself, and comes with it’s own set of problems. I knew it’d be a hassle now and then, but I was willing to give the DualShock 4 a shot because of how great it is as a controller (but more of that in a future article). With the right tools, you can even get the DualShock 4 to work with games that don’t natively support it. Let’s get the easy stuff out of the way first though:
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Review: Uncharted: Golden Abyss

Developer: SCE Bend Studio | Year: 2012 | List Price: $39.99 | Buy from Amazon

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Uncharted is a franchise that I’ve always found interesting and intriguing. I’ve never played any of the console games, but as of 1 a.m. this morning, I’ve officially Platinum’d the series’ handheld entry, Golden Abyss. Originally a PS Vita launch game, Golden Abyss was the poster child of its original “console quality on-the-go” slogan. While it’s no longer the most impressive game on the system, it still offers a great experience, marred only slightly by some rather annoying gimmicks.
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Review: Killzone Mercenary

Developer: Guerrilla Cambridge | Year: 2013 | List Price: $39.99 | Buy from Amazon

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I originally bought my Vita to play PSone JRPGs as well as to play shooters. It’s been 5 months now, and though I’ve done lots of the former, I haven’t really found any good shooters that work on the trusty handheld. Borderlands 2 is a superb game, but it chugs noticeably on Vita; Uncharted: Golden Abyss runs and looks great, but I’m not too hot on the gameplay (More on that later though, I plan to review Uncharted when I finish it.). Salvation comes in the form of Killzone Mercenary, touted by some as the only ‘true’ shooter on the Vita. I got it when I was on holiday in Singapore just over a month ago, and having just completed the campaign, I can attest to its quality.

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Review: Final Fantasy (PSone)

Developer: Square Co., Ltd. | Year: 2003 | List Price: $9.99 | Buy from Amazon

Final_Fantasy_1_psx_jpTwo days. That’s how long it took me to beat this game. There was no school yesterday, so I started Final Fantasy Origins for the first time on my PS Vita. 32 real-world (and 15 game-world) hours later, I beat Final Fantasy I. That’s the fastest I’ve ever beaten any JRPG, let alone Final Fantasy game — for comparison’s sake, I spent almost 2 months on Final Fantasy VI! But how does it actually compare to other Final Fantasy games? Read on to find out! Note: This is the Final Fantasy Origins version of Final Fantasy, which bundled it with Final Fantasy II for the PSone. I haven’t played II yet, but if/when I do, I’ll do a separate review for that game. 
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Review: Castlevania: Symphony of the Night

Developer: Konami | Year: 1997 | List Price: ~$29.99 | Buy from Amazon

SOTNPALSo yesterday in my review of Final Fantasy IV: The Complete Collection for the PSP, I said I was nearing the end of Castlevania: Symphony of the Night and would be done in a couple of days. Well, it’s been one day (almost exactly), and I’ve now beaten Symphony of the Night. It’s so great that I just have to give my opinions on it straightaway! Note: As with all of Kantaloupe’s reviews, this review will be free of plot spoilers. However, I can’t really talk about this game without mentioning some of the gameplay mechanics that only open up towards the end of the game, so beware. With that out of the way, on to the review!
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