Developer: Konami | Year: 1997 | List Price: ~$29.99 | Buy from Amazon
So yesterday in my review of Final Fantasy IV: The Complete Collection for the PSP, I said I was nearing the end of Castlevania: Symphony of the Night and would be done in a couple of days. Well, it’s been one day (almost exactly), and I’ve now beaten Symphony of the Night. It’s so great that I just have to give my opinions on it straightaway! Note: As with all of Kantaloupe’s reviews, this review will be free of plot spoilers. However, I can’t really talk about this game without mentioning some of the gameplay mechanics that only open up towards the end of the game, so beware. With that out of the way, on to the review!
Developer: Square Enix | Year: 2011 | List Price: $19.99 | Buy from Amazon
I’m currently on a quest to beat the first seven North American Final Fantasy games (since they’re all playable on Vita). First I played VI, VII, and X, in that order, and I was missing the sprites and old-schooliness of VI a little so I thought I’d go a little further back. Final Fantasy IV is one of the most celebrated of the franchise, some even going so far as to call it the best in the series. Since its original release as Final Fantasy II in North America, Final Fantasy IV has seen an almost excessive amount of re-releases. You can play it on the SNES, the PSX, the GBA, the DS, the PSP, as well as on iOS and Android. I’m personally playing the PSP version, The Complete Collection, on my Vita. It also includes the two sequels, the Interlude and The After Years, but I didn’t play those. I think I can still give a fair review of the package, however, and the sequels aren’t too celebrated anyway.